bioshock infinite switch walkthrough

If you want to open on this one with a bang, use Telekinesis and find a gas canister to chuck at it before resorting to anti-armor or electrical rounds. Rosies will start firing in random directions, as well. The reload animation is also fairly brief, making this a decent weapon in lengthy firefights. You'll find a bulkhead leading on at that point. The diary in the safe will give you your next goal: invent the Lazarus Vector. After more research, this chance will increase to 35%. Nab the Security Defense 2 tonic off of it, as well as the audio diary. If he's really low on health, you can fight fire with fire and wear him down with the wrench. At its most basic, this is a simple melee weapon: you hit your enemies with it a bunch of times, and they'll eventually die. Note that if you use the Hypnotize Big Daddy plasmid, the Little Sister that the Big Daddy is guarding will run back to a wall vent. The first upgrade here will make it easier to tell where the Houdini will reappear after he disappears; you'll see his or her cloud reforming with plenty of time to judge where it will eventually solidify. Eliminates Self-Damage: Makes it impossible for your own grenades to hurt you, even if you hit someone at point-blank range. If you want to take Cohen out and open the case (see the tip below on why you probably don't want to do so), you'll be well served by having the Hypnotize Big Daddy plasmid up and available, as they'll be more than capable of taking Cohen out by themselves, whereas he'll be a lengthy fight for you otherwise. This fight is mostly a matter of using your First Aid to stay alive while you let the environment do its dirty work, though. At first, you won't have many options to deal with Bouncers; all you'll really be able to do is unload on them with electrical buck ammo and try to keep them stunned while you backpedal. You'll get 80 ADAM for rescuing Little Ones, while harvesting them will net you twice that amount. In the nearby hallway, you'll be faced with a turret. Go into the Silverwing Apiary. Check their bodies, then head upstairs and flip the switch on the panel to open the doorway behind you. Kind of like a combination of a Bouncer and a Rosie, in effect. Silas resides in the Rapture Records shop on the second floor of the Plaza. When they spot you, they'll lock onto you for a few seconds; if you don't run behind cover, they'll sound an alarm and summon security bots. You can shatter them, if you like, but then you won't be able to loot them. Welcome to Kawawii Island, a paradise resort where friends and family can enjoy 50+ co-op and competitive activities.... Its MONOPOLY for a new era! You'll first net the Photographer's Eye 2 tonic, which will net you 15% more research points for your photos. She'll let you into the labs. Most of your ammo will be gone, but there's nothing you can do about that. If anyone can stop what's going on, it'd be her. Flip the glowing switch there, and watch the fireworks. Shock and hack the two turrets here, then let Atlas tell you what to do: You need to use the magma redistribution lever to steam away the water in the area. Make your way through the nearby corridors, keeping your research camera active in order to photograph the Spider Splicers that will surprise you periodically. This can help you in fights against Big Daddies, as you can use the buckshot to stun them while you backpedal to put a little space between you and your foe. Enjoy! There are three phases here: one where Fontaine attacks you in a fire form, one where he's ice, and one where he's electrical. You can research Little Sisters after defeating their Big Daddy guardian if you want to get an unobstructed shot of them, or simply follow them around and snap away with the zoom lens. Normal Ammo: Napalm. After you gain a bunch of wrench-related tonics, you should be able to dispatch even the toughest thugs with only two blows from your wrench, so you won't even need to shock them first. That said, the machinegun is still a decent weapon to take down enemies that are closing in on you. He'll head to the water to douse the flames, giving you time to Telekinetically pick up one of the fuel canisters and using that to finish him off. Offensively speaking, you can pick up almost anything and throw it at your enemy to deal damage, even the corpses of their fallen comrades. The diary will tell you what you need to know: Pablo sent the would-be assassin, Anya Andersdotter, to Kybutz' Workshop, elsewhere off the Hephaestus Core. Proceed through the theater into the top floor of the Transit Hub. You probably hacked it back when you were there the first time, though. Before you do, though, grab the Security Bullseye plasmid from the windowsill and use it on the Splicer below you, assuming you have enough slots to fit it in (it's probably a lower priority than most others at the moment). There's plenty of machinegun ammo under the floorboards, as well as a pair of turrets that can be shocked and hacked. By the time you get around to being capable of making this regularly, though, you're likely going to have gained access to the grenade launcher, which is usually a better choice for doing explosive damage to a group. Most Houdinis will use fire-based plasmids on you, but a frustrating few will use ice; these are usually a lot tougher than the fire guys. After exploring a bit, Finnegan will freeze you and pose you. Lastly, you need to smell like a Big Daddy. Smuggler's Hideout is a fairly small level, where you'll meet Atlas at last--or at least see him. On the other hand, if you want to make some new friends, check your map for a bot shutdown panel and flip it. A large suite of weapons will be available, each of which can use different ammo and be fully upgraded, and you'll also be able to use a large number of plasmids, which are basically spells that can be cast on your opponents for various effects. There are also three exits: one to Geothermal Control, one to the Workshops, and one to the Heat Loss Monitoring area. There's also a bottle of Ionic Gel on one of the tables in the upper level of the Workshops. It runs very well on the Switch, occasional dips, but still flawless. There are a lot of enemies between the Core and his office, though, so you may want to try tripping an alarm, shutting down the bots, and hacking them to nab some helpers. BioShock 2. In order to take out the Big Daddy, you'll need to use pretty much all of your anti-armor or electrical ammo. Damn, things must've gotten unpleasant around here. You'll want to research every enemy thoroughly before you beat the game; it'll be a big help in combat. After the Hypnotize effect wears off, the Big Daddy will usually summon another Sister. Letting go of the button will send them flying away again, so be sure to grab the object as it's levitating in front of you if it's something you want to actually use. These flying drones wield machineguns, and will quickly start to chop away at your life. Chucking tanks of fuel at your enemies will allow you to easily kill most of them. The boots, as you'll discover if you read the diaries that you find, were delivered by accident to a library. You can only have two bot helpers at a time, so that's pretty convenient. Rare ammo will be tougher to find, but will still be around, and can usually be bought at Ammo Banditos stores. You can take pictures of almost any enemy to earn extra damage against all enemies of that type, but for now, your goal is to find and take pictures of three Spider Splicers, including the one you already saw. Anyway: survive. Hack it, then try your best to create some new ammo! However, Ryan will also have a present for you: he's sending a huge number of splicers your way. You can find a Monkey Wrench tonic by looking along the floorboards for a vent cover and whacking it with your wrench; that'll let you crawl through and nab the tonic. Breaking them, however, will set off a one-minute alarm, so be careful around them, and don't bother breaking in unless you know where the alarm shutoff is or are capable of running far enough to avoid the security bots. ¡Que lo disfrutéis! Get more BioShock: The Collection news at GameSpot. Fight your way through to the office itself, and you'll find the Research Camera. Head for the stairwell here and start climbing upwards. Return to the Atrium now and place the picture into the quadtych. Make your way to the Arcadia bulkhead and head on through. There's a hole in one of the stalls. Even if you explored it before, you'll find a new tonic: Security Evasion. While you have to have a Big Daddy around to use it, it'll be pretty handy when you can, as they'll make mincemeat of most of your enemies. After the cutscene that follows, use the Electro Bolt power on the broken switch by the door here to open it. Pretty damn handy for taking down Splicers, especially late in the game when they gain a lot of health. Invented Ammo: Heat-seeking RPG rounds. You'll probably want to keep saving your money until you can afford the Electric Buck ammo, though, which you won't need for a while at any rate. Increased Range: Not tremendously useful. Fight your way to the bottom of the area to find a hackable door with some goodies beyond, (the code is 5380, which you'll find on a diary later on) then return to the rocket turret and move through the door behind it to reach the next goal. You'll have an easier time playing through the game if you harvest every Little Sister you can, but will you be able to sleep at night? • Clash in the Clouds - Prove your mastery of BioShock Infinite's combat across 4 brand-new environments and complete challenges to unlock bonus content. Head into the Atrium nearby and start looking around. Unsurprisingly, Peaches will turn on you after you enter his little icebox. The hallway will end in another lounge a bit down the way, so search everything for more items. Electrical buck ammo stops Big Daddies in their tracks. You can't hit a Vita-Chamber here, so you have to finish him off in one life. Use as much ammo as you need to, and be ready for a tough third wave here. Ask other GameFAQs users! Start backtracking towards the Medical Pavilion entrance, shooting enemies as you go. Each of his attacks can be pretty easily dodged if you just keep moving to the side. Early on this will only net you one bot companion, but for the latter two-thirds of the game, most security alarms will summon two bots. You should hack away anyway, since the Little Sister will periodically stop at a corpse and extract ADAM from it. Search the Heat Loss area thoroughly before heading back to the Core and into the Workshops. You can later pluck these rounds back from their bodies and add them back to your ammo supplies. We only saw two Splicers during the entire time that it took us to turn the wheel (around 30 seconds). Each station can upgrade one of your weapons one time, after which it'll shut down. Also down here is Sinclair Spirits. After you pass through the room where the dinosaur bones have fallen from the ceiling, you'll come to a pool of water where many Splicers are waiting for you. Tip: Use Electro Bolt to zap the metal arrows that charge up the electrical tripwires and short them out. Fortunately for you, one of the security windows nearby has been destroyed, allowing you to drop down. Note that there are Spoilers on this list. These will be overkill against most foes, who will usually die to one grenade round, but can be handy against Big Daddies or enemies that move quickly, like spider splicers. Head down the hallway to the Medical Pavilion. First you get the Wrench Jockey 2 tonic, which increases the amount of damage you deal with your wrench. If you're having trouble, wait until you have the grenade launcher before attacking them. In a tight spot, proximity mines can be used as regular grenades; they detonate immediately if they hit a target. Invent at least 100 items. Rosies are an all-new challenge for you. Search the Tea Gardens for items. If you run low on health, either use the healing station or buy more first aid kits. Try to unload a bunch of grenades on Big Daddies before switching to a quicker weapon. When you have all of these equipped, you'll be in a position to dish out tons of damage to your opponents. Return to the ground floor of the Suites and input 5744 into the door to unlock the elevator leading up. Numerous Spider splicers will attack you here, so be on the ready. The party comes to Nintendo Switch in this complete refresh of the Mario Party series! He's got a ton of health, though, so taking him down by yourself will take a while and consist of pelting him with plenty of anti-personnel ammo, and wandering around aimlessly while waiting for him to reappear. One thing to keep in mind is that you don't want to upset any Big Daddies in the area, assuming one is roaming around. Find it, enter, grab the boots, and you'll have the look down pat. Unfortunately, its inaccurate fire will make it difficult to hit targets that are far away. When you clear out the office, flip the switch on the side of the desk to open the safe nearby; you'll nab some Nitroglycerin. The turret and camera will be able to keep most of the enemies from further down the hallways at bay, so concentrate on nagging the enemies that come from the direction you've already travelled. The other side of the fifth floor has a wooden barricade over the door; smash it with the wrench and drop down to find some first aid kits, then jump onto the windowsill and crawl through to drop back down. You can also grab a Medical Expert 3 tonic in his operating room. The Office is covered in turrets and cameras, making for a difficult trek through it. Pretty handy when you're trying to complete your research. A few moments later, they'll spit out a tripwire towards a nearby wall that will shock any enemy that happens to run through it. The U-Invent machine here will let you make a number of new items, assuming you have the junk to create them. In particular, look for the tonics on the list below. We never found these bolts to be that much more damaging to enemies than the regular bolts were. Anyway, when you're ready to move on, find the exit to Apollo Square, back a ways down the tram system. There's no achievement for not getting a Sister killed, so don't worry too much if you lose a couple. Security cameras aren't "enemies", per se, but they aren't exactly friendly, either. Note that things will play out differently here depending on whether or not you've been harvesting or rescuing the Little Sisters. Deals extra damage to enemies that are weak to fire, but these aren't exactly common. There's one around the corner from the healing machine, near the potted plants, and another one on the wall near the turret. If you wait around for a bit, more Rosies will spawn and take Little Sisters out of the walls. © 2021 GAMESPOT, A RED VENTURES COMPANY. For some reason, you're able to break out of his freezing power and will be wake up in the same room, but it's been repopulated by more splicers. You'll find Pablo's desk at the bottom of this area. That will cause a number of Splicers to start pouring in your direction, however. Head through the doors on the north side of the area first; it leads to a little alcove where you can find more items. Lastly, each weapon (again excepting the wrench) can be upgraded in two ways. (If you have wrench powerups, most of the enemies can easily be defeated with it.) That's really handy if you like using the wrench a lot, but be careful not to get hit by an enemy when you're standing near a Big Daddy, as they'll interpret that as a hostile act and attack! In addition to a full walkthrough, we're going to give you suggestions on how to bring down the game's enemies, instruct you on the game's fully modifiable weapons, and round things off with some basic hints. In the end, though, you'll need to head through the emergency access path to move on; it's the doorway with the security bot that lies broken in the middle of it. They won't try and charge you, but will instead simply stand and fire at you if you don't move around too much. The second wave will also come from the stairs and drop down into the pool of water here, allowing you to zap the water to kill them all. Keep a weapon out, though, and keep in mind that when a Houdini disappears in front of you, it'll likely wind up reappearing behind you, so watch your back. The game also gives you plenty of cash, so if you do run low on ammo, you'll usually be able to find plenty to make up for it. When the security bots appear, check your map for the nearest Bot Shutdown Panel, then run to it and flip the switch. BioShock Infinite is still a masterclass in storytelling, pace and atmosphere. You can also change your plasmids at the Gene Bank nearby. The most important section of our unofficial guide to BioShock Infinite is a very detailed walkthrough of all 40 chapters.The walkthroughs for each of the 40 chapters have information on how to reach mission objectives, how to open inaccessible locations, where to find loot, how to complete side tasks, or how to defeat both regular enemies and mini-bosses. © 2021 GAMESPOT, A RED VENTURES COMPANY. Fantastical locations, supernatural powers, and deep, intriguing characters are the hallmarks of 2K’s BioShock franchise. Rare Ammo: Anti-armor ammo. They get easier as you research them more. Before heading out to Surgery, check around the other areas here in the Medical Pavilion. Touching, really. That'll cover your back. Hacked turrets will be good friends to you. The pistol is a nice little weapon, and it'll serve you well on the weaker splicers that you come across, especially when dealing with Leadhed Splicers early on in the game. You can also head back to the Fleet Theater and enter the projection room to obtain the Electric Flesh tonic. In addition to machineguns, though, turrets will also sometimes possess heat-seeking rockets or, very rarely, flamethrowers. You can now spend your ADAM at the Gatherer's Garden, so if you have a stockpile, now would be the time to use it. It'll be a helpful ally here, especially if you can lure a Big Daddy towards it when you want to grab some Adam from the Sisters. Trucos, consejos y curiosidades. Unfortunately you'll still be hamstrung by the reload rate, but at least you'll take less damage before needing to reload--assuming you manage to kill your opponent in those four rounds. Although the goal on your map appears on the second floor, the door to Tenenbaum's apartment actually isn't openable there; you'll have to head to the third floor. This probably refers to the ammo locker in Failsafe, which you probably already hacked into. Your first goal here is to search Suchong's apartment in Mercury Suites and find a way to negate the mind control that you're being subjected to. Don't attack it yet, though; it'll come under attack from a few gentlemen that seem to want its Sister's ADAM. If there are a bunch of explosive canisters around, try picking them up with telekinesis and placing them in the path of the Big Daddy as it moves, then blowing them all up when it passes by. The Mendel Family Library, to be exact: it's to the west of the entrance to the Failsafe facility, on the second floor of the area. Likewise, pretty difficult. As the game progresses, you'll need higher ranks of Electro Bolt to keep your enemies frozen long enough for you to strike them, but it's still a handy technique when you want to finish off an enemy. Flipping the switch in Sinclair Spirits also seems to unlock the stairs leading downward in the main open area of the Plaza. Use a full clip of frag grenades to open the fight and deal the meat of the damage, then flip over to anti-armor machinegun ammo or crossbow bolts to seal the deal. Head in and drop down to the lower level, then hide in one of the covered alcoves until the bomb goes off. If you didn't use the Power to the People terminal before, feel free to do so now. If you want to access the other case, you can probably guess what you're going to have to do. Houdinis are the spellcasters of the lot. The areas (more like "chapters") below details what you need to accomplish. Head down the stairs here and through the door to find more Houdinis going to town with some other Splicers; apparently they don't like each other too much. Now, you may have passed some other Big Daddy corpses in other levels, but none of them will have any R-34's on them. Invented Ammo: Anti-personnel ammo. Not only will this stun hostile mechanical enemies, just like Electro Bolt, but it'll also slow down the fluid in them, making for an easier hack. Peach refuses to relent, though: you'll need to find the camera, which is in the wharfmaster's office, before he lets you through the door. That'll make more items available and make the available items cheaper. Explore the lower levels of the office, if you like, then head upstairs. We mostly found steel screws, which we also found pretty much everywhere else, so this didn't seem too useful to us. Afterward, Sander will request that you get on the stage and take a picture of the unfortunate pianist, but first, explore this area until you find a couple of turrets. Guard the Sisters closely while they harvest their Adam, or they'll quickly go down.. Lastly, a Bouncer will pop out of a wall while you turn the corner to the last door you need to get through. Have Incinerate, you 'll get the hang of it that 's attacked... 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